

When you have a created bypass module and you attempt to use a locked computer terminal, you'll be prompted to "activate" the terminal normally or "Use bypass module." Success with the bypass module is based on your repair skill (not science).
FALLOUT 3 BOBBLEHEADS VAULT 101 UPGRADE
Creating a new bypass module will also upgrade any order versions of the modules that you might have. Obtaining additional schematics will improve the quality of your built bypass modules. Bypass modules are made from 1 sensor module, 3 microfusion cells, 1 wonderglue, and 1 camera combined at the workbench. The bypass modules are created at the workbench, and require you to obtain one more schematics first (four are hidden in the game world think about placed with people who might use these). Each point of luck over 5 provides the equivalent of +3 lockpicking or science skill when determining your success chance.Ī second alternative hacking system has been added, which uses new bypass module items and your repair skill,to attempt to break into terminals. In addition, your LUCK plays a minor role in determining success with the chance based system. The mini-games can still be played normally as well. In addition, you run a risk of breaking bobby pins, jamming the lock, or breaking the terminal. However, the chance of an unsuccessful attempt get's significantly higher with greater difference between your lockpicking or hacking skill and the lock level. This allows you, for instance, to open a level 50 lock with less than 50 in lockpicking. When activating a locked door, container, or terminal, a message box will appear allow you to bypass the mini-games and the skill requirement check and utilize a new chance based system. FWE tweaked the repair skill settings so you can now only repair equipment to a condition equal to your repair skill.Ī new skill based lockpicking and hacking option has been added to the game. In Vanilla fallout, a repair skill of 25 would let you repair items to 55%, 50 skill would allow you to repair items to 70% condition, and 75% to 85% condition.

Sell price ranges from 20% (Barter 0) to 100% (Barter 100). Option 5 - Harsh Traders: Purchase price ranges from 400% (Barter 0) to 150% (Barter 100). Sell price ranges from 25% (Barter 0) to 95% (Barter 100). Option 4 - Tough Bargains: Purchase price ranges from 350% (Barter 0) to 125% (Barter 100). Sell price ranges from 25% (Barter 0) to 90% (Barter 100). Option 3 - FWE Default: Purchase price ranges from 300% (Barter 0) to 90% (Barter 100). Sell price ranges from 30% (Barter 0) to 90% (Barter 100). Option 2 - Sale Every Day: Purchase price ranges from 225% (Barter 0) to 100% (Barter 100). Sell price ranges from 45% (Barter 0) to 95% (Barter 100). Option 1 - Give Aways (Vanilla) Barter Settings: Purchase price ranges from 155% (Barter 0) to 110% (Barter 100). Values in the options show the range for a hypothetical item that has a base value of 100.
FALLOUT 3 BOBBLEHEADS VAULT 101 PORTABLE
In addition, you can purchase a portable Bobblehead Stand from the major vendors to use in a location of your choice.

Option 3 - Harsher: 30 base action points + 7 per point of Agility (37 - 100), makes agility much more important Option 2 - FWE Default: 40 base action points + 6 per point of AGL (46 - 100), makes agility more important Option 1 - Vanilla: 65 base action points + 2 per point of AGL (67 - 85) Action Point Formula Control Panel Options ( > Character > AP Calculations )
